Plants vs zombies order number mac

What do you do when there's a zombie on your lawn? If you answered "start planting flowers to defeat it," then you've likely heard of Plants vs.
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Yes—Save my other items for later. No—I want to keep shopping. Order by , and we can deliver your NextDay items by. In your cart, save the other item s for later in order to get NextDay delivery. We moved your item s to Saved for Later. There was a problem with saving your item s for later. You can go to cart and save for later there. Report incorrect product info or prohibited items. Walmart Out of stock. Delivery not available. Pickup not available. Add to List. Add to Registry. Plants vs. Zombies pits you against legions of invading fundead bent on overwhelming your lawn and making their way to your front door.

Players purchase and plant a wide range of lovable mutant flowers, vines, trees and other zombie-combating vegetation to thwart the zombie onslaught.

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With five different modes of play including several dozen mini-games and puzzles plus infinitely replayable Adventure and Survival modes, Plants vs. Zombies has attracted a wide following, from 6-year olds to great-grandmothers. About This Item We aim to show you accurate product information. Manufacturers, suppliers and others provide what you see here, and we have not verified it.

See our disclaimer. Explore this item Specifications Brand PopCap. Customer Reviews. Average rating: 5 out of 5 stars, based on 2 reviews 2 ratings. See all reviews. Write a review. Average rating: 5 out of 5 stars, based on 0 reviews. Cute game!

Key Details of Plants vs Zombies

See more. Poppyberry, August 15, The game will then end and display the Game Over dialog box along with an option to retry the level or return to the main menu at the upper-right side of the screen. The primary game mode is Adventure Mode in which the player can earn money to spend at an in-game store to buy new seed packets and other bonuses. There are also mini-games and puzzles.


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The adventure mode consists of 5 different areas and 50 different area levels each area contains 10 levels. They are shown with the area number first, followed by the level number i. Each level in this mode has a certain amount of flags and one final wave. The adventure mode is the first game mode and is also the main mode. Mini-games are unlocked from here. If the player plays through it a second time [ clarification needed ] , Crazy Dave will pick 3 random seeds that the player must use based on the zombies and area they are in every level.

Mini-games are unlocked during the adventure mode and are mostly for fun. Some of the minigames are inspired by earlier PopCap games. Puzzles consist of 18 levels from 2 different "modes", Vasebreaker, where you break vases that either contains a plant seed or a zombie, and I, Zombie, where you create zombies to destroy cardboard cutouts of plants.

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On iOS and Android version, there's also a third mode called Last Stand that similar to the level with the same name from the Mini-Game Mode but with different zombies in each wave. Survival is the second largest game mode in Plants vs Zombies. It involves two difficulties as hard and normal and also has different areas. Each normal round has 5 flags and each hard round has 10 flags.

It also has an endless streak level as the final level. Survival is the last game mode in the game itself. There is also a page of canceled mini-games called the Limbo Page which can be accessed using the Cheat Engine. The game also features a Zen Garden , where players can care for plants they previously purchased from Crazy Dave's Twiddydinkies or occasionally dropped by zombies. Players can also buy other Zen Garden areas for different plants. Fertilizer, water, and bug spray are necessary for a plant to grow.

Plants will grow only when the game has been running for enough time.


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  • Zombies director George Fan intended on balancing the game between a "gritty" game and a "sickeningly cute" game. Strong strategic elements were included to appeal to more experienced gamers, while keeping it simple to appeal to casual gamers, without needing too many tutorials. He was inspired to make it a tower defense game after both thinking of a more defense-oriented version of a previous title of his, Insaniquarium , and playing some Warcraft III tower defense mods.

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    He wanted to bring something new to the genre with Plants vs. Zombies , and he found common tower defense game play elements such as mazing and juggling [11] to be too awkward, causing him to use the five- and six-lane set-ups that were used in the final version. George Fan included elements from the trading card game Magic: The Gathering , which he had played with his girlfriend Laura Shigihara.

    Showing her how to customize their card decks inspired him to design Plants vs Zombies with seed packets rather than his original idea of using a conveyor belt that produced randomly selected plants, due to the greater complexity of the seed packet method. While the conveyor belt idea was dropped from the more common game mode, it remained as a special element in select levels. Zombies through an internal forum where they gave feedback. Some of the characteristics that defined Insaniquarium influenced the development of Plants vs. Players advance in a similar pace by receiving new plants.

    Also, the way plants are chosen at the beginning of each level was derived from the way pets are chosen in Insaniquarium. This was the inspiration for the Potato Mine; Fan stated that it was satisfying to watch a zombie step on the mine, being defeated and covered in mashed potatoes. The team wanted to bring back the aliens from Insaniquarium , but in the end they were changed to zombies, which players could react to more easily because of how slowly they moved.

    George's favorite zombie was the Pole Vaulting Zombie, due to the hilarity involved when a player encounters it for the first time, using a specific example where a player tries to block it with the Wall-Nut, only to have the zombie jump over it. During development, it was discovered that newcomers to the genre of real-time strategy may have a hard time learning the concept behind sun collection. So, the price of the income generating sunflowers was dropped from to 50 to encourage players to buy them over the attacking peashooter.

    As a result, the balance between plants and zombies had to be restructured—a move that Fan said was definitely worth the effort. Upon finishing some items ahead of schedule, one of the programmers, Tod Semple, began working on ideas that would later be used for the minigame section. Some ideas for the puzzle mode section would later be tweaked and moved into adventure mode; "Vasebreaker" and "I, Zombie", for example, came from single-level minigame concepts.

    During testing, Fan found that minigame and puzzle modes seemed to detract from the focus on Adventure mode, so some of the additional modes and minigames were locked requiring advancement within adventure mode to become unlocked. Fan stated that every game he worked on had only him designing the prototype, adding that he used to draw a lot before he made games, where he made pixel art. The final designs of the zombies and the first plants are similar to how they were initially.

    After searching for an artist, they discovered Rich Werner, who Fan thought clicked with what he intended for the design. He attributed the intrigue of the design to its animation scheme; Tod Semple suggested that they animate it in Flash and export it into the game. Fan worried that this would look like it was cut out from paper, and would resemble South Park too much, but was satisfied in the end, attributing this to Semple and Werner's talents. Fan was most proud of the Tall-nut, Torchwood, and Cob Cannon plants.

    He explained that the Tall-nut has character, citing its "determined gaze" and how it sheds a single tear when hurt. Laura Shigihara could not stand to see this and protected it with a protective plant called a Pumpkin, which can protect plants inside it. He felt that the Torchwood — which gives Peashooters flaming ammunition — required players to think of how plants interacted with each other.